Makes a massive difference in approach speeds. Another thing to always be aware of is your fuel state and remaining weapons load out. It's silly to get into the nitty-gritty with the other stuff and not know where the flaps are. The flaps position will determine your on-speed parameters. You REALLY need to know what your flaps condition is to do the ball flying properly. I'm sure that there is a better way, but alas. I have to reach down in the virtual cockpit to switch it to auto. I've found that if I assign a switch to flaps cycle and the switch in the cockpit is on full or half, my assigned button won't cycle the flaps. ![]() I honestly am a little confused by the flaps. Idealy, you’ll never see a low ballĭude i been having so many problems with the flaps I hit them they dont come on, I hit them sometimes they come on, i'm not sure if some of those passes have flaps or if all are without flaps Keep it on the high side to creaster so if you do settle it’s only 1 ball low at most in the wires, none of this 2+ ball low stuff. From the start position to the ramp the zone for 1 ball of movement changes from 16’ to 1’, so as you get closer you’ll see the ball move very fast if you’re not keeping it moving and where you want it. But yes, the goal is to keep an energized ball, which is you forcing the ball to move around. Yep, the green bars are called the datum lights. I will deff Try to do that, never done it before check back in about an hour, i'll have it attached to the #1 post. Thanks for taking the time to share those tips man much appreciated. ![]() I'm deff going back to trapping and trying this out. "You need to move the ball around or you will be behind and react to how it’s moving." This is a greeeeaaat point. are u referring to the green horizontal lines? I agree with the 3rd pass. Don’t try to fly a center ball in right now.Īs far as lineup goes, look at the far end of the landing areaĬan u define "datums" I've never heard this term before. You need to move the ball around or you will be behind and react to how it’s moving. You’re looking for an on start, too much power in the middle to energize the ball and raise it up, then bring it back down to on the datums on touchdown. ![]() Watch the ball and ask yourself if it’s where it’s supposed to be. 1 wires will always be a no grade on a 4 wire boat, a bolter is a higher grade than that. You nearly became a fireball on that 3rd pass, very very close. ![]() Again, if it’s on the high side of the lens you’ll trap. Titled “ MiG 29 landing on the dam □ DCS”, the video was first posted on YouTube on 17 October 2020 by a flight simulation fan, who later, in the comment section, apprised the viewers that it’s made by a flight simulator game and also gave the links to the site.Īlso read: WhatsApp, Facebook posts get it wrong.You’re still settling in close and have a tendency to drive it in low, get the ball above the datums. It is a free-to-play digital battlefield game and offers a realistic simulation of military aircraft, tanks, ground vehicles, and ships. The video showing a MiG aircraft landing on a dam is not real but is actually an animation cut out from a simulation game made by Digital Combat Simulator (DCS). The video was also shared widely on Facebook. Machhanvi jr, M-in-D, VSM July 10, 2021 Beautiful landing by a #MIG aircraft on a dam and even more stunning take off… /JPo6Cs93VvĪnother Twitter user, who describes himself as a “military historian”, wrote: “Take off is the incredible part.
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